6/2/2023 0 Comments Mini metro cool math![]() ![]() The linear line terminals are worst at interrarival time: trains have to travel 2X before train arrivals at the terminals. As we'll see, this is the best you can hope for. With X minutes to traverse blue line, the middle station is X/2 away from either terminal. The best case scenario is the exact middle station. As a player, you can't do anything about unload or pickup times, but how you arrange lines can affect interarrival and accelleration times. Below, lets imagine a linear line Blue with stations in order ○ - □ - ○ - △ - ○, and a travel time of X from west terminal to east terminal. The end game trigger is essentially when the arrival integral over interrarrival time is greater than 12 or so. Passengers show up at stations on a poisson like distribution, and the trains model acceleration, unload and pickup times. I can't work out how well they work in a MiniMetro context, though. Independent circular lines are fine as a concept.
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